Friday, September 14, 2012

Prototype steps of GUI development

First I would design (on paper!) my GUI and all layout to get a feeling for my requirements. If the GUI mostly consist of buttons, labels and some few fields to enter text, I would go for something that it lightweight. In most games I developed there were only a few widget types that I really needed, so for a list like "buttons, labels, windows, listboxes, textboxes and images" a library

Spending some time clarifying your vision on paper saves time in the long run.

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