Wednesday, November 14, 2012
App Sketchpads in European Paper Sizes
Wednesday, October 3, 2012
iPhone iOS GUI Elements Kit - Wireframe | App Mockup Tools
iPhone iOS GUI Elements Kit - Wireframe
$25.00
Pin It FancyNow Available!
An iOS GUI element kit filled with buttons, sliders, dials, keyboards, background, bars, etc. All completely editable. Edit type, color, shadowing, size, etc. Quickly, easily create click-able interactive mockups. Share and annotate your mockups. Work with Keynote as an excellent app wireframing Tool!
- Hundreds of wireframe GUI elements
- Shown above are 6 of 34 pages
- Works with Keynote
- Easy directions
- Completely editable
- Interactive, click-able
- Quick and easy to use
I released the iPhone iOS GUI Element Kit in Wireframe format today.
Tuesday, October 2, 2012
App prototyping with Keynote | Indie Dev Stories
Keynote is very easy to use Everybody knows it and knows how it works. Nobody is afraid of Keynote ![]()
It allows me to prototype with very simplistic wireframe shapes It allows for side notes and examples to clarify some issues about the app screens Its very easy to share with non-technical people You can visualize the same mockup on the Mac and on the iPad in Keynote format You can export it as PDF and visualize it universally
More good reasons why Keynote is an excellent Application for app prototyping.
Thursday, September 27, 2012
5 Steps for Wireframing and Paper Prototyping Mobile Apps
Paper Prototyping Comes First
In my experience, there is a vast difference in the form and function of wireframes versus paper prototypes, even though the terms may be used interchangeably. In my mobile design process, the first thing that happens after we figure out who is using the app and how, is paper prototypes -NOT wireframes.
Wireframes Come Second and Must be Shared
Even if this is an app for your own internal “client”, wireframes serve as another review to make sure the app is working in a way that serves both the user and the business. You could skip the process and move straight from paper prototypes to Photoshop for GUI design. I know it’s tempting, but don’t do it! The instant you begin working in a bubble is the same time you give in to the “Curse of Knowledge”.
Wednesday, September 26, 2012
Keynote as a collaborative wireframing tool
Looking for a quick and dirty solution
In many ways, wireframing by yourself is much easier. You have time to think, tweak and refine. This is hard to do with a client in the room. Collaborative wireframing is about quickly mocking up ideas and discussing them. So, you need a tool that facilitates that goal.
Your wireframing tool needs to be:
- Quick to use
Nothing’s worse than a client sitting around as you desperately battle with a wireframing tool to demonstrate an idea.- Easy to revise
In a collaborative process, the discussion will lead you to try out loads of subtly different approaches. You will have to be able to alter the wireframe quickly.- Easy to understand
Wireframes have to be clear and descriptive. Clients don’t have the benefit of our experience in working with wireframes and so can be easily confused.- Professional-looking
An idea can be cheapened by the presentation. It helps if the tool can produce a wireframe that looks like a well-considered, high-quality solution.
Keynote works on all counts here. Especially when you start with pre-designed iOS GUI Element Kits: http://www.appmockuptools.com/collections/types?q=iOS+GUI+Elements
Tuesday, September 25, 2012
iOS Human Interface Guidelines: Introduction
Apple's iOS Human Interface Guidelines.
Monday, September 24, 2012
GestureWorks Multitouch Software Framework - Build Gesture-Driven Apps
GestureWorks® 3 is the most advanced multitouch framework ever built.
Author amazing apps with the new Gesture Markup Language.
For creating intense gesture driven apps.
100 Terrific Tools for Coders & Developers | DailyTekk
Whether you are a world-class programmer looking for a few extra tools to add to your already awesome arsenal or a wanna-be coder looking to get into the game, these coding resources comprised of many startups (meaning you probably haven’t heard of a lot of these) as well as established sites and services are sure to help you take your game to the next level (whatever that might be). Included here are tools to help you communicate better with your team, share code, test your app and track usage, add functionality and much more. Whether you are a mobile or web app developer, I’m sure you will find something new to love here. Any suggestions on great sites or services that should be added?
What an amazing list of coding resources!
Saturday, September 22, 2012
Friday, September 21, 2012
25 Impressive and Fantastic Icon Sets for Your iPhone | TutorialChip
Here, we have collected 25 best and free high-quality iPhone icons set. We hope you’ll like these listed icons, and try to replace your iPhone icons. please tell me which one is your favourite, via our comments section.
Nice set of iPhone Icons!
Wednesday, September 19, 2012
Tuesday, September 18, 2012
Getting Started Building iPhone Apps in Xcode 4.2 - Speckyboy Design Magazine
The newest version of Xcode comes packaged with a few noticeable interface changes. For beginners and intermediate users it can be difficult figuring out even the most basic functionality. And although Apple’s online documentation is well-written, it’s certainly not friendly for the average user.
So in this guide I’d like to put together some basic steps for building any iOS app. I’ll be focusing exclusively on iPhone & iPod Touch devices since iPad opens up a whole new chapter of research. You aren’t required to understand Objective-C or MVC programming to get started with this Xcode guide. But any dedicated iOS app developer will study at least some basic syntax guidelines.
If you are not employed as an app developer your time might be better spent just prototyping your app with Keynote and a set of iOS GUI elements: http://www.appmockuptools.com/collections/types?q=iOS+GUI+Elements and then send that to Elance or oDesk for a developer to finish.
Friday, September 14, 2012
Introduction to iPhone Design
Are you a web designer, excited by the idea of designing iPhone apps, but unsure of how to get started? Or perhaps you’ve designed a couple of apps, but are looking to boost your skills with some fundamental knowledge of why we make certain design decisions for mobile? This series is for both novice and intermediate-level designers who want to make a big splash in the mobile design space!
The topics you can look forward to in this series include both hands-on techniques and examples as well as mobile related design theory. The following is a line-up of what we will cover over the course of this series:
- Designing for the iPhone Audience and the App Store
- How to Use iPhone and iPad Design Templates
- Designing Apps that Use All Available iPhone Functionality
- How to Design for the Different Types of iPhone Apps
- The Mobile Design Process
- The Pros and Cons of Using Apple Default vs. Custom Graphics
- Understanding Your App’s Target Audience
- Icon Design Tips for iPhone and iPad
- iPhone Mockup Tools and the Wireframing Process
- Creating Screenshots and Icons for iTunes
Envtos work is alwaye excellent.
Prototype steps of GUI development
First I would design (on paper!) my GUI and all layout to get a feeling for my requirements. If the GUI mostly consist of buttons, labels and some few fields to enter text, I would go for something that it lightweight. In most games I developed there were only a few widget types that I really needed, so for a list like "buttons, labels, windows, listboxes, textboxes and images" a library
Spending some time clarifying your vision on paper saves time in the long run.
Xcode and Objective C Classes for the Ambitious
Here’s an overview of this 3-day (at your own pace), class:
- Pre-Class (before class)
- Xcode: Editor tools and tips
- Introduction to Objective-C: Selectors and Memory
- Introduction to Objective C: Classes
- Introduction to Objective C: Foundation
- Memory Management
- Application and View Life Cycle
- Tables
- Navigation
- Gestures
- Core Data
- Human Interface Guidelines and Device Setup
- Registering as an Apple Developer
- Run App on Device
- Individual App Project: Start to Finish
- Submitting App to Apple
For those that dont want to learn code you can use Apple Keynote along with some pre-designed and fully-editable set of iOS GUI Elements: http://www.appmockuptools.com/collections/types?q=iOS+GUI+Elements
How to Make an iPhone App (For Non-Technical People)
There is just one tiny problem – you don’t know how to program, let alone make an iPhone app.
Using Keynote is an excellent way to make an iPhone prototype. You can speed it up by using pre-designed fully-editable iOS GUI Element Kits with contain the most used buttons, sliders etc: http://www.appmockuptools.com/collections/types?q=iOS+GUI+Elements
Thursday, September 6, 2012
App Mockup Tools is Open
App Sketchpads
iOS GUI Element Kits
Thanks for so much feedback!